3D art essentialsPublished by : Elsevier/Focal Press, (Amsterdam ; | Boston :) ISBN:9780240814711 (pbk.); 0240814711 (pbk.).
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|Item type||Current location||Call number||Status||Date due|
|Books||006.6/96 (Browse shelf)||Available|
"Geek At Play Studio"--Cover.
Includes bibliographical references (p. 261-262) and index.
A history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it's a good thing -- Rigging -- Animation : it's alive! -- Dynamics : let's get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D.
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Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.